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AI Insights · Timothy · April 2024

Top 5 Idle RPG Apps in Australia: Q1 2024 Performance Review

Discover the performance trends of the top 5 Idle RPG apps in Australia during Q1 2024, including weekly downloads, revenue, and active users.

Top 5 Idle RPG Apps in Australia: Q1 2024 Performance Review

In the first quarter of 2024, the performance of the top 5 Idle RPG apps in Australia on a unified platform showcased a variety of trends in weekly downloads, revenue, and active users. Here's a detailed look at how each app fared during this period, based on data from Sensor Tower.

Nobody's Adventure Chop-Chop from G-CONG NETWORK saw a significant peak in weekly revenue, reaching approximately $48K in late January, before experiencing a gradual decline to around $16K by the end of March. Weekly downloads for the app began at around 7.7K in early January and decreased steadily to 603 by the last week of March. Active users showed a similar trend, peaking at nearly 30K in mid-January and reducing to around 13K by the end of the quarter.

Idle Heroes - Idle Games by DHGames Limited experienced fluctuations in weekly revenue, with notable peaks at $52K in mid-February and $40K in early February. Weekly downloads remained relatively low throughout the quarter, starting at 814 and ending at 609. The number of active users remained stable, hovering around 4K, with a slight increase to 4.1K in the final week.

Legend of Mushroom from Joy Net Games, a recent entry released in early March, exhibited strong performance. Weekly revenue surged from approximately $27K at launch to over $110K by the end of March. Downloads also showed impressive figures, starting at 22.7K and peaking at 31.4K before settling at 9.5K. Active users followed a similar upward trajectory, reaching a high of 43.5K before closing the quarter at 34.9K.

Super Snail by Qcplay Limited displayed a consistent revenue stream, with weekly figures fluctuating between $6K and $10K throughout the quarter. Weekly downloads, however, were minimal, with figures typically below 100. The app maintained a steady number of active users, consistently around 12K.

Seven Knights Idle Adventure from Netmarble Corporation experienced moderate weekly revenue, peaking at $11K in late January before declining to $4.4K by the end of March. Downloads remained low, starting at 447 and reducing to 126. Active users also saw a decrease, beginning at 1.3K and ending at 932.

For more detailed insights and analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024